Stanford Social Innovation Review : Informing and inspiring leaders of social change


Tag: Games



Civil Society

A Sporting Chance

By Suzie Boss | Aug. 14, 2013

Technology & Design

Taking Games for Good to a New Level

Great social issue video games are out there; now it’s time to invest in them.

By Idit Harel Caperton | Jul. 25, 2013


Creating a Sunny World

By Eric Nee | May. 15, 2013

Technology & Design

Slacktivism: A Serious Game to Play

The rise of mass participation in online protest campaigns is presenting firms and organizations with new challenges in terms of how to respond. A new game has the potential to increase awareness within organizations and help managers become social media savvy.


Technology & Design

Campus Party: It’s not a “Spanish Thing”

A look at a generational cohort that the world must engage.

By Daniel Ben-Horin | 6 | Sep. 20, 2012

Technology & Design

Gaming with a Purpose

Serious games tap into the same culture of online friendship from social networking to fuel peer involvement and encourage collaboration around real-world challenges.

By William Brindley | Jul. 9, 2012


Fun: The Missing Ingredient

Online games make school relevant and engaging.

By Allyson Peerman | 2 | Jun. 20, 2012

Nonprofit Management

War Games and Other Tools to Reinvent Your Nonprofit

Five tips for organizations that need to change how they operate.

By Curtis Chang | 1 | May. 30, 2012

Technology & Design

Playing Games and Getting Results

A game development initiative brings individuals together to achieve real-world social change.

By Mayur Patel | 2 | Jun. 30, 2011

Civil Society

Online Gaming Is the New Bowling League

By Jessica Ruvinsky | Feb. 16, 2011