A report from Lab2, and why learning to reflect on our assumptions about how change happens has value, whether or not “lab” is in your title.
A fledgling program trains designers to consider the ecological, economic, and social issues shaping the built environment.
Great social issue video games are out there; now it’s time to invest in them.
Bridge-building is the next essential action for global gender equality.
Overlooking the unique and invaluable role of women as design leaders is bad for business and for all of us.
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How to make convenings that matter.
Social entrepreneurs have to get out there and do the work, with enough staying power to make a real impact. Part one of a two-part series.
Building an impact economy at scale can help ensure that success and opportunity become the norm for children not the exception.
A report from the Investors’ Circle conference.
Connecting information, applications, data, and people—a report from the Stanford 2013 Healthcare Innovation Summit.