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    <title>SSIR Blog: Civil Society</title>
    <link>http://www.ssireview.org/blog/</link>
    <description></description>
    <dc:language>en</dc:language>
    <dc:creator>smgutier.ssir@gmail.com</dc:creator>
    <dc:rights>Copyright 2012</dc:rights>
    <dc:date>2012-02-08T15:30:47+00:00</dc:date>
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    <item>
      <title>Afghanistan: Update from Sakena Yacoobi</title>
      <link>http://www.ssireview.org/site/afghanistan_update_from_sakena_yacoobi</link>
      <description>Afghan Institute of Learning Founder Sakena Yacoobi helps women and children through teacher training and health education.</description>
      <dc:subject>Global Issues, Education, Poverty, Civil Society, Global Issues, Civil Society, Education, Interview,</dc:subject>
      <content:encoded><![CDATA[<p>
	No one has done more for Afghan women and children than Sakena Yacoobi. &ldquo;<a href="http://www.ssireview.org/articles/entry/lessons_in_courage">Lessons in Courage</a>,&rdquo; was the title of a spring 2010 article <em>SSIR</em> ran about Yacoobi, and her continuing courage in the face of increasing violence in Afghanistan remains almost impossible to imagine.</p>
<p>
	<img alt="Sakena Yacoobi, founder and executive director of the Afghan Institute of Learning.  (Photo courtesy of Two Parrot Productions)" class="left" height="300" src="http://www.ssireview.org/images/blog/Afghan_Institute_of_Learning_founder_Sakena_Yacoobi.jpg" width="363" /></p>
<p>
	I was very fortunate to be able to spend time with Yacoobi last month at the Opportunity Collaboration, a convening on global poverty alleviation held in Mexico. She caught me up on the current situation in Afghanistan and her work at the <a href="http://www.creatinghope.org/ail">Afghan Institute of Learning</a> (AIL). Yacoobi founded AIL in 1995 to provide teacher training to Afghan women, support education for boys and girls, and offer health education to women and children. About 200,000 students graduate every year from AIL&rsquo;s programs, and Yacoobi estimates AIL has impacted 8.5 million Afghans. <a href="https://sites.google.com/a/creatinghope.org/www/sakenayacoobibiography">Yacoobi</a> is the recipient of dozens of humanitarian, social entrepreneurship, and leadership awards for her incredible work over the last two decades.</p>
<p>
	The day Yacoobi and I met, it was a humid 90 degrees, but Yacoobi was wearing a hijab and a long, beautifully embroidered dark Afghan dress. She lit up with passion when talking about the progress being made and the hope of rebuilding Afghanistan. In every word she spoke, she was tireless and unwavering in her commitment to the people of Afghanistan. But at the same time, she seemed weary. She travels the world about 40 percent of her time, stop after stop, building support for AIL and change in Afghanistan. At home in Afghanistan, she works every day to make life better while surrounded by violence and uncertainty. Rebuilding Afghanistan is her life&rsquo;s pursuit.</p>
<p>
	Yacoobi focused in on the improvements she&rsquo;s seen over the last two years, her workshops for youth to engage them in civil society, and renewing her people&rsquo;s connection to the earth.</p>
<p>
	&ldquo;Women&rsquo;s lives are changing rapidly for the good,&rdquo; she said. &ldquo;It&rsquo;s changed 180 degrees. Women are going into professions of all kinds. But the women of Afghanistan still need the international community to back them up. It takes awhile&mdash;Afghanistan has been at war 30 years. Everything cannot be changed right away.&rdquo;</p>
<p>
	&ldquo;Afghanistan is doing better, the villages are cleaner, people are healthier, and people know more about hygiene and reproductive health. Now we need infrastructure support, and we need to develop our civil society.&rdquo; On the other hand, she added, &ldquo;security is worse this year than last year. I have to just ignore the whole thing as otherwise I couldn&rsquo;t function.&rdquo;</p>
<p>
	Yacoobi has been holding workshops on democracy, leadership, and peace, getting youth involved in civil society. &ldquo;A highlight of my life is my emerging youth group,&rdquo; Yacoobi told me. She recently took 25 students, ages 18-25, to a peace conference in India. Now the group meets once a month for discussions. Each student was asked to bring two others, and the group has swelled to over 200.</p>
<p>
	Yacoobi also spoke about wanting to work with young people to bring back the connection between the Afghan people and nature. &ldquo;I feel strongly that we are living too separate from nature; we are disconnected from the soil.&rdquo; Yacoobi said. &ldquo;The soil has been so abused, by landmines, suicide bombers, and many things. The dirt is dead.&rdquo; She cited the important teaching of 13th century poet Rumi, who wrote of this connection and the importance of &ldquo;love, tolerance, wisdom, respect, and forgiveness.&rdquo;</p>
<p>
	Yacoobi is tired of concentrating on the negative. &ldquo;I love Afghanistan. I love the women and children of Afghanistan. I work with civil society, and I am not interested in politics. Afghanistan is still insecure; we still have war. But the best thing for me is to concentrate and continue with what I am doing.&rdquo;</p>
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      <dc:date>2011-11-08T16:00:36+00:00</dc:date>
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    <item>
      <title>Foreign Assistance: Time for a Change</title>
      <link>http://www.ssireview.org/site/foreign_assistance_time_for_a_change</link>
      <description>There is a disturbing American presumption that it can develop other societies through the export of Americans overseas.</description>
      <dc:subject>Government, Government Programs, Global Issues, Civil Society, Global Issues, Civil Society, Big Picture,</dc:subject>
      <content:encoded><![CDATA[<p>
	As we Americans begin to see a decrease in our &ldquo;boots on the ground overseas&rdquo; and begin to swear off future occupations, there is renewed discussion in Washington about introducing more &ldquo;official&rdquo; foreign development assistance as a necessary surrogate and about reconstituting more government civilian employees abroad. Secretary Clinton&rsquo;s call to build off of current foreign assistance models in the first <a href="http://www.state.gov/s/dmr/qddr/" title="Quadrennial Diplomacy and Development Review">Quadrennial Diplomacy and Development Review</a> (QDDR) disturbs both me and colleagues who have lived and breathed the anomaly of the preceding century&mdash;that is to say, the American presumption that it can develop other societies effectively through the export of Americans overseas and, in many cases, by rushing largess through fledgling systems abroad.</p>
<p>
	Contrary to the declarations of agencies that benefit from the current model and the misguided notions of theorists such as <a href="http://www.carnegiecouncil.org/resources/audio/data/000125" title="Jeffrey Sachs">Jeffrey Sachs</a>,&lsquo;inclusive and participatory&rsquo; and &lsquo;stable and productive&rsquo; states are rarely the result of <i>more</i> foreign assistance. They are a result of <i>smarter</i> foreign assistance. As most veteran field workers will tell you, the majority of &ldquo;official&rdquo; American development investments overseas have failed to sustain themselves&mdash;they lack local ownership and an equitable investment environment, both internally and externally. More &ldquo;official&rdquo; foreign assistance has mostly meant dependency, corruption, and waste.</p>
<p>
	In these times, which call for national austerity, the Secretary&rsquo;s entreaty to Congress to multiply the ranks of civil servants abroad&mdash;at approximately $500,000 per officer (all-inclusive cost in <a href="http://en.wikipedia.org/wiki/Fragile_state" title="fragile states">fragile states</a>), and at a time when new technologies and changing civil landscapes overseas offer more effective mechanisms&mdash;is behind the times. Be reminded that these &ldquo;official&rdquo; Americans abroad are for the most part sequestered inside American armed perimeters. They exist as enclaves in distant lands, spending most of their days stuck in cubicles, responding to taskers from Washington D.C., and spending their evenings with imported comfort food. The perpetuation of this model is shameful when Americans have such an attractive and necessary alternative: our own civil society.</p>
<p>
	<b>The Way Forward</b></p>
<p>
	Through the judicious use of less than 40 percent of the tax dollars we spend annually on US Foreign Assistance, we can marry the best American civil society has to offer with the best of emerging civil society overseas. While we may not be able to assure &ldquo;open and pluralistic&rdquo; states&mdash;the expression used in 2003 to justify our entry into Iraq&mdash;we can give it a fighting chance, and by doing so, we can project American interests and values at a cost that is acceptable to Americans, as well as sustainable.</p>
<p>
	The successor model to what we have before us now (which grew out of the 1961 Foreign Assistance Act) is predicated on the assumption that globalization is a force that we cannot deny. America can&mdash;and should&mdash;play a leading role through the <i>careful</i> provision of foreign assistance. But this assistance should harness the capacity and interests of the American private sector (both for-profit and nonprofit), not America&rsquo;s interests and values as represented by federal employees. In short: civil society, not civil service.</p>
<p>
	For the cost of placing one federal aid worker in a perimeter overseas, America could, for example, fund a women&rsquo;s empowerment group in Flatbush, Brooklyn, or any other community, to link, advocate, and support a women&rsquo;s rights group in Iraq for a decade. In the 50 years since the 1961 Foreign Assistance Act was created, <i>emerging</i> civil society organizations overseas have become ubiquitous and capable, and more importantly, they have become <i>owners</i> of their own national development. They are universally enthusiastic about connecting and uniting with their likenesses in the United States. Certain groups in Flatbush also understand that women&rsquo;s rights are a universal value.</p>
<p>
	Over the last 20 years, new technologies have taken root across the developing world. The rights group in Iraq could now, at little cost, communicate by phone, email, or webcam with the group in Flatbush, and form a lasting union around their shared concerns. The group in Flatbush might also choose to send money through a payment portal to support local needs, as defined by the members of the Iraqi group. Transparency and compliance with local and US law could be assured by other civil society organizations that have offices on the ground overseas to create such outcomes. The $500,000 I mentioned earlier could sustain a relationship for years and could create a permanent bond for right relations. Finally, as their local partners (versus a government security officer) assess risk, the Flatbush members could visit Iraq.&nbsp;</p>
<p>
	This same model could work for the Chamber of Commerce in Boise, the Persons with Disability Rights Group in Jacksonville, or the Youth Civic Participation Group in Des Moines. America has a mighty asset&mdash;a well-established civil society that we can use to project American interests and values overseas effectively. It would be counterproductive to do otherwise.</p>
<p>
	Notwithstanding the advocacy for this new model of foreign assistance, the US State Department&rsquo;s role remains critical&mdash;not to implement, but to change and assign strategic purpose. It can offer public funds to jump-start this paradigm, coordinate its implementation, and evaluate its progress. The current assistance structure must be put away and modernized to incorporate citizen-to-citizen assistance and rapport in a significant and meaningful way. The days of the current &ldquo;official assistance&rdquo; juggernaut are numbered and will be replaced&mdash;as surely as the car replaced the horse and buggy a century ago&mdash;by engaged global citizens and the new technology at their fingertips.</p>
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      <dc:date>2011-08-31T17:00:20+00:00</dc:date>
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    <item>
      <title>Personal Democracy Forum Gets Religious</title>
      <link>http://www.ssireview.org/site/personal_democracy_forum_gets_religious</link>
      <description>The Personal Democracy Forum revealed that 2011 is a watershed moment for work at the intersection of politics, government, and technology.</description>
      <dc:subject>Social Innovations, Nonprofits, Social Entrepreneurship, Global Issues, Civil Society, Religion &amp; Culture, Global Issues, Civil Society, Technology &amp; Design, Big Picture,</dc:subject>
      <content:encoded><![CDATA[<p>
	Jim Gilliam summed up the atmosphere of the <a href="http://personaldemocracy.com/pdf-2011" title="Personal Democracy Forum">Personal Democracy Forum</a> at New York University this week when he proclaimed, with no hint of irony and no sense of doubt, &ldquo;The Internet is my religion.&rdquo;</p>
<p>
	Gilliam was one among almost 100 presenters and 800 participants of this eighth annual confab of online activists, open government strategists, and technology pundits, including Lawrence Lessig, Andy Carvin, Jennifer 8. Lee, Craig Newmark, and Cory Doctorow. But he was one of the few who spoke about how the comingling of the personal, political, and technological had created the forces for him to remain alive.</p>
<p>
	A born-again Christian raised in Palo Alto, Calif., Gilliam told the enraptured crowd that he gave up on Jesus after his mother died of cancer and he was struck by the same disease. Yet he survived emotionally thanks to his blog, found his calling as an activist thanks to the Internet, and remains in this world due to online databases for blood marrow and lung donors. Gilliam is the founder of 3dna, a startup building Internet tools &ldquo;to shake up a broken political system,&rdquo; and co-founded Robert Greenwald&rsquo;s Brave New Films.</p>
<p>
	&ldquo;Today I breathe through someone else&rsquo;s lungs. I have someone else&rsquo;s blood running through my veins. I believe in God. And the Internet is my religion. &hellip; What the people in this room do is spiritual, it is profound. We are the leaders of this new religion, we have faith that people connected can create a new world,&rdquo; said Gilliam.</p>
<p>
	One would think that the last statement would be met with plenty of skepticism. Facebook, <a href="http://www.change.org/" title="Change.org">Change.org</a>, and the <a href="http://poligraft.com" title="Sunlight Foundation’s Poligraft">Sunlight Foundation&rsquo;s Poligraft</a> may be excellent tools, respectively, for organizing protests, circulating petitions, and enabling transparency in political contributions. But are they really tools for spiritual enlightenment? Is God in this cold box?</p>
<p>
	Gilliam and plenty others say that they are and that s/he is. Among the presentations given by online activists from Egypt, Tunisia, and Nigeria, was a speech dubbed &ldquo;Generation Mubarak and the Power of &lsquo;I&rsquo;&rdquo; by Egyptian-American journalist Mona Eltahawy who described how Facebook has given young Egyptians, particularly women, their first experience of self-expression and the courage to see that other &ldquo;I&rdquo;s could become a powerful &ldquo;We&rdquo; by leaving their homes and joining the protests on the street. &ldquo;The way the Egyptian revolution will succeed is by continuing the power of I,&rdquo; said Eltahawy.</p>
<p>
	Alaa Abd Al Fattah, an Egyptian blogger, software developer, and democracy activist, joked, &ldquo;The technology I used the most were rocks.&rdquo; Fattah underscored that the revolution in Egypt has roots in at least 10 years of activism&mdash;and more than 30 years if one counts the anti-government struggles of his parents&rsquo; generation. But he and others, like Rasha Abdullah, a journalism professor at American University Cairo, said there was no question that Web 2.0 technology enabled anti-government argument and activism and will continue to do so.</p>
<p>
	In many ways, the Personal Democracy Forum was a tale of two cities, or two factions representing how online technology is changing government from within and without. In city A&mdash;let&rsquo;s call it Revolution City&mdash;Internet and communication technologies are helping activists to quickly organize constituents and topple corrupt regimes, although not without great danger. Professor Abdullah noted that just a few days ago the Syrian government blocked public Internet access, and she was among several speakers who argued that the United Nations should make Internet access a human right.</p>
<p>
	In city B&mdash;let&rsquo;s call it Bipolar City&mdash;the vast majority are using their Internet freedoms to watch porn and post pics of themselves, with a very small minority coming up with highly innovative projects and tools to improve civil society and democratic governing&mdash;projects and tools one prays will find decent market share.</p>
<p>
	Among the innovations presented at Personal Democracy Forum 2011:</p>
<p>
	&bull; The <a href="http://votinginfoproject.org/" title="Voting Information Project">Voting Information Project</a>, a Pew-Microsoft partnership that aims to provide timely, accurate Election Day information.<br />
	&bull; UK Prime Minister David Cameron&rsquo;s <a href="http://www.bbc.co.uk/news/10195808" title="open data project">open data project</a>, which has started the process of making all government spending projects above 500 pounds available online.<br />
	&bull; <a href="http://www.state.gov/m/irm/ediplomacy/" title="Ediplomacy">Ediplomacy</a>, an applied technology think tank for the United States Department of State.<br />
	&bull; The Public Online Information Act, which NY Senator Kirsten Gillibrand said is designed to mandate US public government documents be made available and searchable online.<br />
	&bull; Sunlight Foundation&rsquo;s <a href="https://inbox.influenceexplorer.com" title="Inbox Influence">Inbox Influence</a>, which allows Gmail users to see the political contributions of the people and organizations that are mentioned in their emails.<br />
	&bull; <a href="http://freedomboxfoundation.org" title="FreedomBox">FreedomBox</a>, hardware proposed by Columbia University Law Professor Eben Mogen that empowers Internet users to engage online in a manner that suits them, not the telecom companies, Facebook, or the government.</p>
<p>
	The list could be much longer, which shows that 2011 is a watershed moment for work at the intersection of politics, government, and technology. One has to hope that people&rsquo;s interest in social consumerism sites like Groupon can pave the way for engagement in social activism sites like Change.org. But as Erica George tweeted during the conference, Groupon actually grew out of <a href="http://www.thepoint.com/" title="The Point">The Point</a>, a website that applies a &ldquo;tipping point&rdquo; concept to group action, particularly political campaigns. The Point is not well known; but Groupon has 70 million users and a supposed valuation of $25 billion.</p>]]></content:encoded>
      <dc:date>2011-06-09T21:23:48+00:00</dc:date>
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      <title>Qaddafi Son&#8217;s Thesis on Civil Society</title>
      <link>http://www.ssireview.org/site/qaddafi_sons_thesis_on_civil_society</link>
      <description>The second son of the former Libyan president wrote a dissertation entitled “The Role of Civil Society in the Democratization of Global Governance Institutions: ...&quot;</description>
      <dc:subject>Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>
	Among the attention being paid to Seif al-Islam el-Qaddafi, the jet-setting second son of the embattled Libyan president, is the 2007 PhD dissertation he wrote at the London School of Economics entitled &ldquo;The Role of Civil Society in the Democratisation of Global Governance Institutions: From &lsquo;Soft Power&rsquo; to Collective Decision-Making?&rdquo;</p>
<p>
	It is chilling to read through Seif&rsquo;s 429-page thesis, exploring &ldquo;the problem of how to create more just and democratic global governing institutions,&rdquo; as citizens are being killed in Libya&rsquo;s streets. &ldquo;The thesis defends the argument that inclusion of elected representatives of non-governmental organisations (NGOs) in tripartite decision-making structures could potentially create a more democratic global governing system,&rdquo; writes Seif in the abstract. He continues:&nbsp; &ldquo;Drawing on the works of David Hume, John Rawls and Ned McClennen, it elaborates significant self-interested and moral motives that prompt individuals to seek cooperation on fair terms if they expect others to do so. Secondly, it supports a theory of global justice, rejecting the limits of Rawls&rsquo;s view of international justice based on what he calls &lsquo;peoples&rsquo; rather than persons. Thirdly, the thesis adopts and applies David Held&rsquo;s eight cosmopolitan principles to support the concept and specific structures of &lsquo;Collective Management&rsquo;. &ldquo;</p>
<p>
	If that were not enough, Kansas State University History Professor David R. Stone has unearthed evidence that Seif may have <a href="http://russian-front.com/2011/02/27/saif-gaddady-ph-d-and-the-london-school-of-economics/" title="plagiarized">plagiarized</a> parts of his dissertation. Writes Stone: &ldquo;I spent an hour on Google and found big chunks of plagiarized material, evidently not caught by the academics whom Saif thanks in his dissertation: Nancy Cartwright, David Held, Alex Voorhoeve, and Joseph Nye. Compared to turning combat aircraft on crowds of civilians, cutting corners on your dissertation is small beer. But it does raise important questions about what happens to scholarly standards when big piles of money are involved.&rdquo; (<a href="http://www.guardian.co.uk/world/2011/feb/21/saif-al-islam-gaddafi" title="LSE reportedly received a million dollar donation from the Qaddafis.">LSE reportedly received a million dollar donation from the Qaddafis.</a>)</p>
<p>
	To read his dissertation: <a href="http://www.ssireview.org/images/blog/Dissertation.pdf">Dissertation.pdf</a></p>
<p>
	<i>UPDATE: On March 3, Howard Davies, the head of the London School of Economics <a href="http://www.guardian.co.uk/education/2011/mar/03/lse-director-resigns-gaddafi-scandal" title="resigned">resigned</a> over the Qaddafi scandal.</i></p>
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      <dc:date>2011-03-02T18:54:21+00:00</dc:date>
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    <item>
      <title>Community Building in a Big Backyard</title>
      <link>http://www.ssireview.org/site/community_building_in_a_big_backyard</link>
      <description>Last year I used the metaphor of &quot;gardening vs landscaping&quot; to outline some of the key attributes I believe make for successful community building, on or offline. The basic idea:
The Gardener creates an ecosystem open to change, available to new groups, and full of fresh opportunities to emerge naturally.  The approach is focused on organic collaboration and growth for the entire community.  The gardener is simply there to help, cultivate, and clear the weeds if/when they poke up.

The Landscaper creates an ecosystem that matches a preconceived design or pattern.  The approach is focused on executing a preconceived environment... (continue reading this blog post)</description>
      <dc:subject>Nonprofits, Nonprofit Management, Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>Last year I used the metaphor of &#8220;<a href="http://amysampleward.org/2009/08/06/online-community-building-gardening-vs-landscaping/">gardening vs landscaping</a>&#8221; to outline some of the key attributes I believe make for successful community building, on or offline. The basic idea:</p><blockquote><p><strong>The Gardener</strong> creates an ecosystem open to change, available to new groups, and full of fresh opportunities to emerge naturally.&nbsp; The approach is focused on organic collaboration and growth for the entire community.&nbsp; The gardener is simply there to help, cultivate, and clear the weeds if/when they poke up.</p>

<p><strong>The Landscaper</strong> creates an ecosystem that matches a preconceived design or pattern.&nbsp; The approach is focused on executing a preconceived environment, regardless of how natural or organic it may be for the larger area.&nbsp; The landscaper is there to ensure that everything stays just as planned.</p>
</blockquote>
<p>Lately, I have had the opportunity to chat with various colleagues like Bonnie Koenig, Debra Askanase and others about the topic of cross-platform community building. The way I look at it, the issues and best practices are just as clearly linked to the idea of gardening as other community building approaches are in my previous post. Here&#8217;s what I mean:</p>

<p><strong>Cross-Platform Community Building :: Tending to Multiple Flowerbeds</strong></p>

<p>The internet is huge, there are literally countless platforms where people are forming community. Your organization, whether it has an organizational presence there or not, has people interested in your services, programs, mission or cause talking about it and everything else all over the social web - from mainstream networks like Facebook and Twitter to niche communities on Ning or even forums (some branded, some not).&nbsp; As much as the temptation may be to want to call out to everyone interested to join you in your place, the best thing you can do is recognize that not everyone flourishes and thrives in the same place, with the same treatment, and even the same amount of visibility. We should approach our community building work with the intention to create thrivable community on and offline, and in order to do that successfully we need to take time to recognize which elements contribute to various groups and segments of our community thriving.</p>

<p>Let&#8217;s look at the way a gardener can tend to multiple flowerbeds in one big backyard and the way that translates to our work of building community across the web:</p>

<p><strong>Analysis and evaluation</strong>: the garden is visiting all of the flowerbeds or cultivated areas of the yard (and all the ground in between!) so has the best view to continually evaluate and analyze what&#8217;s working and what it isn&#8217;t, where things are dry or over-watered, where the weeds are cropping up and where the birds and bugs are hanging out. The garden can make decisions based on all this data to keep the whole yard in a thrivable place, but also recognizes the need to give part of that evaluation opportunity to the plants themselves by giving them a chance without assuming one can only grow in certain conditions or prefers being near only certain others.</p>

<p><strong>Cross-pollinating</strong>: just like a bee, as the gardener goes from each bed to the other, she is helping cross-pollinate the plants; in our case, this means sharing conversations, ideas, and insights across the greater network. Highlighting opportunities, events, or conversations of interest across various platforms to prevent groups operating in silos when they may be interested in discussing the same/similar issues - the difference is the preference for where online to talk, not necessarily what to talk about.</p>

<p><strong>Transplanting</strong>: as part of the analysis and cross-pollination, the gardener is also taking steps to ensure that if a plant is really not thriving in it&#8217;s current location, that it can have the chance to try out another place in the garden - maybe one with more or less sunshine, fewer or maybe even more plants nearby, anything to give it a new opportunity to grow. In our use of community building, this can be seen simply in sharing the links between platforms when sharing content or stories from one to another, or by highlighting the needs of users or groups to the larger network.</p>

<p><strong>What do you think?</strong> What would you add about cross-platform community building? What issues is your organization facing or examples can you share?</p>

<p><em>Want to keep talking about community building across platforms? <a href="http://amysampleward.org/2010/08/11/join-the-monthly-community-building-chats/">Join me for a monthly online chat!</a></em></p>

<hr>

<p><img src="http://www.ssireview.org/images/blog/Amy_Sample_Ward_headshot_thumb.JPG" alt="image" class="photo" width="100" height="99" /> <i>Amy Sample Ward&#8217;s passion for nonprofit technology has lead her to involvement with <a href="http://netn.org">NTEN</a>, <a href="http://netsquared">NetSquared</a>, and a host of other organizations. She shares many of her thoughts on nonprofit technology news and evolutions on <a href="http://amysampleward.wordpress.com">her blog</a>.</p>]]></content:encoded>
      <dc:date>2010-08-13T18:05:10+00:00</dc:date>
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    <item>
      <title>Context Deficit Disorder</title>
      <link>http://www.ssireview.org/site/context_deficit_disorder</link>
      <description>Worried that there might be too much information about you online? Microsoft researcher and social media expert Danah Boyd says it&apos;s better to worry that there may not be enough. &quot;The material that is being put up online is searchable by anyone, and it is being constantly accessed&amp;mdash;out of context and without any level of nuance,&quot; Boyd told attendees of last week&#8217;s Supernova Conference at The Wharton School in Philadelphia. &quot;That kind of spotlight on people can be deeply devastating... (continue reading this blog post)</description>
      <dc:subject>Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>Worried that there might be too much information about you online? Microsoft researcher and social media expert <a href="http://en.wikipedia.org/wiki/Danah_Boyd" title="Danah Boyd ">Danah Boyd </a>says it&#8217;s better to worry that there may not be enough. &#8220;The material that is being put up online is searchable by anyone, and it is being constantly accessed&mdash;out of context and without any level of nuance,&#8221; Boyd told attendees of last week&#8217;s <a href="http://supernovahub.com/about/" title="Supernova Conference ">Supernova Conference </a>at The Wharton School in Philadelphia. &#8220;That kind of spotlight on people can be deeply devastating, and a type of exposure that may not be beneficial to society.&#8221;</p>

<p>Put simply, Boyd said, &#8220;we can&#8217;t divorce information from interpretation ... or we risk grave inaccuracy.&#8221; Example: the online record of a woman that lists her arrest on charges of sodomy against a minor. &#8220;I think everybody would think, just by seeing this bit of information, that this person is not somebody we would want anywhere near us,&#8221; Boyd said. &#8220;But when I tell the story about a 17-year-old in Georgia who was arrested because she was forced into having sex with a 15-year-old classmate in the school and now has a permanent record of sodomy against a minor, we then have a very different image of what&#8217;s going on.&#8221;</p>

<p>Okay, so who gets to decide whether the information we see about ourselves and others online is (or isn&#8217;t) complete? That&#8217;s where it gets really uncomfortable, Boyd says. We don&#8217;t have complete control. (According to algorithmic data, Boyd says, some online data profiles list her as a truck driver, presumably &#8220;because of all the Motel 8&#8217;s I stay at&#8221; as she travels across country doing field research.&#8221;) Anyone can put together massive amounts of dossiers on people, but where are the ethics and responsibilities around doing this? Journalists have had an interesting and long-standing discussion about ethics and privacy but that same concern doesn&#8217;t necessary pervade the blogging culture,&#8221; Boyd said. &#8220;People who don&#8217;t see themselves as journalists now have the same rights and the technology to speak really loudly.&#8221;</p>

<p>A big part of the problem, Boyd says, is that people can&#8217;t agree on a definition of privacy.&nbsp; Author Jeff Jarvis (What Would Google Do?), who joined Boyd on stage to talk about privacy, agreed. &#8220;We don&#8217;t know what we&#8217;re talking about (when we use the term privacy),&#8221; Boyd said. &#8220;Companies don&#8217;t know and the media don&#8217;t know.&#8221; But Boyd took a stab at it:</p>

<blockquote><p>&#8220;What I have found from talking to a lot of people is that privacy is about understanding a social situation and how information will flow&#8212;and then making decisions that will recognize this. ... People scream &#8216;privacy fail&#8217; when they feel they&#8217;ve lost control of the context of what is being said; when they feel as though the system has told them the information will flow one way but then they find out it will flow differently ... and it&#8217;s also important to realize that people see privacy as something related to the different actors they care about&#8212;or don&#8217;t (such as parents or other local authority figures like teachers, college admissions officers, employers and social influencers.) I promise you that come fall, we will be debating what notions of privacy we care about as we think about regulation.&#8221;</p>
</blockquote>

<p>Jarvis agreed. &#8220;What forces our fears about privacy are very important to deal with,&#8221; he said. &#8220;...but the social Web is (triggering) Gutenberg-like changes here, so we don&#8217;t know where this is all headed.&#8221;</p>

<p>For more on the evolving privacy debate, see &#8220;<a href="http://www.poptech.org/blog/paving_a_nuanced_path_for_online_privacy" title="Paving a Nuanced Path for Online Privacy">Paving a Nuanced Path for Online Privacy</a>.&#8221;</p>

<hr>
<p><img src="http://www.ssireview.org/images/blog/StepanekHeadShot_thumb.jpg" alt="image" class="photo" width="96" height="128" /> <i>Marcia Stepanek is Founding Editor-in-Chief of <a href="http://www.contributemedia.com/index.php" title="Contribute Media">Contribute Media</a>, a New York-based magazine, Web site, and conference series covering the new mass philanthropy movement. She also is publisher of <a href="http://causeglobal.blogspot.com/" title="Cause Global">Cause Global</a>, an acclaimed new group blog about the use of digital media for social change, and teaches social media in advocacy at New York University. An award-winning journalist and author, Ms. Stepanek&#8217;s new book, </i>Swarms<i>, about the evolution of cause-wired groups, is due out early next year..</i></p>

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      <dc:date>2010-08-06T17:44:50+00:00</dc:date>
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      <title>SocialSquared: Productive Gaming on Facebook</title>
      <link>http://www.ssireview.org/site/socialsquared_productive_gaming_on_facebook</link>
      <description>The first vertical to &#8220;go social,&#8221; is games.  What that means is that the experience has been reoriented around people, and with Facebook&#8217;s social graph as a backbone for interaction.  

The advent of &#8220;social gaming&#8221; has taken us by storm.  Companies like Playfish and Playdom are being auctioned off to the highest bidders&amp;mdash;Electronic Arts and Disney respectively&amp;mdash;and Zynga&#8217;s valuation is somewhere north of a billion dollars.  The scale of the Facebook platform has provided savvy developers... (continue reading this blop post)</description>
      <dc:subject>Nonprofits, Nonprofit Management, Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>The first vertical to &#8220;go social,&#8221; is games.&nbsp; What that means is that the experience has been reoriented around people, and with Facebook&#8217;s social graph as a backbone for interaction.&nbsp; </p>

<p>The advent of &#8220;social gaming&#8221; has taken us by storm.&nbsp; Companies like Playfish and Playdom are being auctioned off to the highest bidders&mdash;Electronic Arts and Disney respectively&mdash;and Zynga&#8217;s valuation is somewhere north of a billion dollars.&nbsp; The scale of the Facebook platform has provided savvy developers with access to hundreds of millions of users, and enabled them to soak up billions of minutes in game-play.&nbsp; But while &#8220;social&#8221; gaming is interactive, it has not yet become &#8220;social&#8221; in direction, or focused on broader causes.</p>

<p>There exists enormous potential to create social games, or &#8220;SocialSquared&#8221; games.&nbsp; Such games would not just broadcast supported causes to friends, utilizing news feed, but would effectively tie the virtual gaming world with real world, mission-driven achievement.&nbsp; Some of those ideas were outlined in Marcia Stepanek&#8217;s July 12th SSIR transcript with Games for Change chairman Alan Gershenfeld, entitled <a href="http://www.ssireview.org/opinion/entry/game_theory/" title="&#8220;Game Theory&#8221; ">&#8220;Game Theory&#8221; </a>.&nbsp; And here are some more. </p>

<p>New games could be structured as virtual worlds that would mirror real worlds.&nbsp; In-game credit spent to build a home, store, or school could translate to the purchase of real-world building supplies to bring the project to fruition.&nbsp; Teams of people could be cohered through game mechanics, interactivity, and competition, framing in-game incentive structures around external project-driven goals. Furthermore, new games could offer concept teaching in addition to virtual-to-real project finance.&nbsp; For example, a virtual world could incorporate game mechanics and feedback mechanisms based on human development indicators, and in-game success metrics could be communicated based on literacy, technology penetration, or infant mortality rates. Such games would have entertainment as a requisite component, but could concurrently introduce development concepts through in-game feedback.&nbsp; For example, in-game feedback for success based on human development indicators might read, &#8220;Invest in labor, capital, or technology to increase output,&#8221; rather than, &#8220;your crops are withering.&#8221;&nbsp; The &#8220;Help&#8221; button might thereafter explain a Cobb Douglas function, or how to increase output.</p>

<p>Or new games could be created to leverage the scale of Facebook Platform to systematically build viral applications that would attempt to cohere billions of minutes of monthly game play into the crowd-sourced accomplishment of mission-driven initiatives.&nbsp; For example, divisible development tasks, potentially slum mapping, crisis mapping, translation, local knowledge input, human rights violation reporting and geo-coding, polling to gauge political interest, could be packaged as a Facebook application or game, syndicated trans-nationally.&nbsp; The in-game tasks, and leveling, would accord with the implicit or explicit goal of commons based peer production, or cohering disparate engagement to obtain aggregate outputs.&nbsp; </p>

<p>The creative possibilities are limitless, but the engineering barriers also sufficiently high.</p>

<p>There are other ways of bringing SocialSquared gaming to fruition, for example, by leveraging existing games as distribution channels to sell mission-driven virtual goods.&nbsp; Such linking is not unprecedented, and groups such as Zynga have attempted to tie in-game virtual seed sales with donations to Haitian relief efforts.&nbsp; Similarly, Jambool and Kiva.org formerly had an arrangement to donate small denominations to developing world entrepreneurs based upon the attainment of specific in-game spending thresholds.&nbsp; Such examples, however, are surprisingly rare, which begs the question &#8220;why?&#8221; </p>

<p>In sum, the incentives are sufficiently aligned, but the pieces have yet to be assembled.&nbsp; For example, non-profits and international organizations need access to scale to address global issues.&nbsp; Facebook Platform offers such access to scale.&nbsp; New game development requires burdensome marketing and user acquisition challenges, but existing games present tremendous distribution channels, for access to massive social communities.&nbsp; Concurrently, game developers struggle to attain user &#8220;discovery,&#8221; and are looking to differentiate their product in an increasingly saturated gaming environment.&nbsp; While some subscribe to Facebook as a procrastination destination, there is no reason why it should not also become the premier portal through which to make a difference.&nbsp; Such potential for brand lift and positive press provides them with motive to support such endeavors. </p>

<p>So the question then becomes &#8220;how?&#8221;&nbsp; What are the ways that such simple processes&mdsh;such as fostering partnerships between large-scale game developers with the ability to sell virtual goods at scale and non-profits in need of access to scale&mdash;could be institutionalized?&nbsp; What are the relevant levers and incentives necessary to change developer and non-profit behavior, and frame some aspects of gaming around commons based peer production and donation?&nbsp; </p>

<p>For governments, international organizations, non-governmental organizations, and non-profits, Facebook offers more than a second homepage.&nbsp; The Facebook platform offers a portal through which an enterprising developer could source billions of minutes of game play, bundle messaging and problem solving with groundbreaking scale and precision.&nbsp; The potential for partnership development between game developers and non-profits, and for Facebook to capitalize on this trend to institutionalize the process for brand lift, is ripe.</p>

<p>Sufficient technology exists, divisible problems abound, platform offers scale, games offer potential for sticky, established distribution channels, and as yet, no one is building SocialSquared games.&nbsp; SocialSquared games, if done well, could be tremendously powerful.</p>

<hr>
<p> <br />
<img src="http://www.ssireview.org/images/ads/scottafrica_bw_thumb.jpg" class="ad" alt="Advertisement" width="104" height="125" /> <i><a href="http://www.scotthartley.us/" title="Scott E. Hartley ">Scott E. Hartley </a> is a former Google.org Business Development Consultant. He holds a BA from Stanford University and is a dual-degree MBA/MIA graduate student at Columbia Business School and Columbia University School of International and Public Affairs.<i></p>]]></content:encoded>
      <dc:date>2010-08-04T17:00:30+00:00</dc:date>
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      <title>Global Tools for Going Local</title>
      <link>http://www.ssireview.org/site/global_tools_for_going_local</link>
      <description>I truly believe that in all communications, information sharing, marketing and even community building there is a natural balancing between more&#45;and&#45;more&#45;global and more&#45;and&#45;more&#45;local. Social media may connect people around the world but it can also connect them locally.  Just as our tools get more interesting and dynamic for global collaboration and impact, so do they for locally&#45;focused work, campaigns, and communities.

According to the Pew Neighbors Online study recently released, 27 percent of American adult Internet users... (continue reading this blog post)</description>
      <dc:subject>Nonprofits, Nonprofit Management, Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>I truly believe that in all communications, information sharing, marketing and even community building there is a natural balancing between more-and-more-global and more-and-more-local. Social media may connect people around the world but it can also connect them locally.&nbsp; Just as our tools get more interesting and dynamic for global collaboration and impact, so do they for locally-focused work, campaigns, and communities.</p>

<p>According to the <a href="http://pewinternet.org/Reports/2010/Neighbors-Online.aspx">Pew Neighbors Online</a> study recently released, 27 percent of American adult Internet users (or 20 percent of adults overall) use &#8220;digital tools to talk to their neighbors and keep informed about community issues.</p>

<p>The <strong>power of social media in a global context</strong> is two-fold: There&#8217;s huge potential with these news tools for real movement building, bringing organizations, campaigns and people together behind a movement and not just one brand or one call to action.&nbsp; Global use of social media is also a great way to amplify voices, ideas, and stories.</p>

<p>The <strong>power of using social media in a local context</strong> focuses most directly on just those things that make &#8220;local&#8221; different: being &#8220;here,&#8221; connecting online and offline, taking action collectively and delivering services.</p>

<p>The <strong>opportunities for organizations to leverage hyper local tools</strong> include:</p><ul>
	<li>Catalyze your community&mdash;be the catalyst behind community growth and collaboration.</li>
	<li>Fuel efforts or campaigns&mdash;target energy and capacity to promote and drive local impact.</li>
	<li>Build buzz and spread news&mdash;be the hub and resource for news and information.</li>
	<li>Get connected&mdash;be part of the community yourself by connecting with other organizations, community leaders, and individuals.</li>
</ul>
<p><strong>FourSquare</strong></p>

<p><a href="http://www.communityorganizer20.com/2010/06/02/a-foursqure-experiment-gone-right/">Estrella Rosenburg shares her case study</a> using FourSquared in the 100x100 campaign on the Community Organizers 2.0 blog.&nbsp; The Brooklyn Museum has done a lot with FourSquare, like sharing promotions and building visible community; check out the write up on the <a href="http://aboutfoursquare.com/brooklyn-museum-shows-the-possibilities-of-foursquares-api/">FourSquare blog</a> or on the <a href="http://www.brooklynmuseum.org/community/blogosphere/bloggers/2009/12/29/calling-the-mayor/">Museum&#8217;s site</a>.</p>

<p><strong>Meetup Everywhere</strong></p>

<p>Meetup Everywhere is &#8220;an open and free internet platform for sparking Meetups everywhere about something. It&#8217;s only been out for a couple months and I think it has a bit more to go to be as dynamic and interesting as it really could be, but it&#8217;s a great way to see how easy it can be to inspire local action and interaction with your community. Check out the <a href="http://www.meetup.com/everywhere/">Meetup Everywhere site</a> to see examples of how organizations and causes, like the <a href="http://www.meetup.com/Gulf-Coast-Benefit-For-Fisherman-and-Wildlife/">Gulf Coast Benefit for Fisherman and Wildlife</a>, are taking off.</p>

<p><strong>Search</strong></p>

<p>There are various tools for hyperlocal searching, and one I&#8217;m looking at recently is called <a href="http://sency.com/cities.php">Sency for Cities</a>.&nbsp; I think there&#8217;s a lot of potential for hyper local search and the power that comes with geo-tags/data. Creating a map or other aggregate of local resources, conversations, news and so on (even if it was done in a <a href="http://amysampleward.org/2009/10/27/how-to-create-a-listening-dashboard-for-your-organization/">dashboard</a>) could help your community and help position your organization as the hub.</p>

<p><strong>Don&#8217;t forget the global context!</strong></p>

<p>As you leverage tools for local impact, don&#8217;t forget the power they hold for going global. Continue to offer ways people who can&#8217;t be in your local community can contribute or spread the word, and even work on your behalf wherever they are.</p>

<p><strong>What do you think?</strong></p>

<p>What examples do you have to share? Is your organization thinking about using social media in a local context&mdsah;if so, what are you working on and what questions do you have? Does your organization or local area have a case study to share? I&#8217;d love to hear it!</p>

<hr>

<p><img src="http://www.ssireview.org/images/blog/Amy_Sample_Ward_headshot_thumb.JPG" alt="image" class="photo" width="100" height="99" /> <i>Amy Sample Ward&#8217;s passion for nonprofit technology has lead her to involvement with <a href="http://netn.org">NTEN</a>, <a href="http://netsquared">NetSquared</a>, and a host of other organizations. She shares many of her thoughts on nonprofit technology news and evolutions on <a href="http://amysampleward.wordpress.com">her blog</a>.</p>

<p>&nbsp;</p>]]></content:encoded>
      <dc:date>2010-08-03T17:37:52+00:00</dc:date>
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      <title>Game Theory</title>
      <link>http://www.ssireview.org/site/game_theory</link>
      <description>Water shortages? There&apos;s a game for that now. Ditto world famine, the global oil market, and the struggle for Middle East peace. In fact, over the last couple of years, there has been a surge in the number of video game developers who would rather design for social problem solving than entertainment (think Grand Theft Auto meets the electric car).

That&apos;s good news for the rest of us: video games have finally begun to shed their one&#45;size&#45;fits&#45;all reputation for blood and bombast. Behavioral experts agree that so&#45;called &quot;games for good&quot; can teach empathy to those who play them... (continue reading this blog post)</description>
      <dc:subject>Social Innovations, Philanthropy, Government, Global Issues, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>Water shortages? There&#8217;s a game for that now. Ditto world famine, the global oil market, and the struggle for Middle East peace. In fact, over the last couple of years, there has been a surge in the number of video game developers who would rather design for social problem solving than entertainment (think Grand Theft Auto meets the electric car).</p>

<p>That&#8217;s good news for the rest of us: video games have finally begun to shed their one-size-fits-all reputation for blood and bombast. Behavioral experts agree that so-called &#8220;games for good&#8221; can teach empathy to those who play them &#8212; a prerequisite for collaborative problem solving.</p>

<p>But the really good news here? Demand for such &#8220;social issues&#8221; games is rising, too &#8212; thanks in part to the federal government, which has started to commission hundreds of them across multiple agencies. According to Kumar Garg, of the <a href="http://www.whitehouse.gov/administration/eop/ostp" title="White House Office of Science and Technology Policy">White House Office of Science and Technology Policy</a>, the demand is certain to continue, at least for the next couple of years. &#8220;Society is becoming more social given the social networking technologies before us,&#8221; Garg told people attending the recent 2010 <a href="http://www.gamesforchange.org/fest2010-archive" title="Games for Change Festival ">Games for Change Festival </a>in Manhattan. Says <a href="http://www.gamesforchange.org/" title="Games for Change ">Games for Change </a> Chairman <a href="http://www.joanganzcooneycenter.org/about/our-people/galan.html" title="Alan Gershenfeld ">Alan Gershenfeld </a>, &#8220;When people are motivated, they can move mountains. When they aren&#8217;t, it takes mountains to move them. Games can build an incredible motivation to learn and to act. Games can be that bridge to more civic engagement.&#8221;</p>

<p>I caught up recently with Gershenfeld in New York. What follows is an edited transcript of our conversation:</p>

<p><b>You say that games can tie social networks to social action. What makes you so sure?</b></p>

<p>Games are unique as a medium in that they&#8217;re interactive and participatory. That separates games from linear media like film and television. Games let you step into other peoples&#8217; shoes, take on roles, make decisions with agency and see the consequences. Again, that&#8217;s very unique. There&#8217;s a game called Peacemaker where you can play the Israeli leadership side or the Palestinian leadership side in the Middle East conflict. Nothing in game design is neutral and this game was really well reviewed; philanthropists on both sides of the conflict have released it. It&#8217;s intriguing and worthwhile to be able to step into somebody else&#8217;s shoes.</p>

<p>Games create a motivation to learn, and in some ways, I think, that is the most powerful thing. We live in a country where 30 percent of kids are dropping out of high school &#8212; in many cities the dropout rate is as high as 50 percent. And yet 97 percent of kids are playing games. If you can tap into this medium that has this incredible potential for learning, I do believe &#8212; if it&#8217;s really thoughtfully done and rigorously tested &#8212; game play can be a key piece of keeping kids motivated in school and wanting to learn. Games help foster peer to peer learning. </p>

<p><b>Can games in the digital space jump over and create behavior change in the real world in mass numbers?</b></p>

<p>Absolutely, but it&#8217;s not simple. Like film and radio, it takes hard work. It takes great craft.&nbsp; There are, certainly, a lot of examples of people who have created games that have created behavior change in the real world. Have they scaled to millions or 10 millions? Not yet, but I am confident as we raise the sector, they will.</p>

<p>Today, almost every major foundation and major government agency is either funding games or looking at funding games. Additionally, the White House is sponsoring multiple game-based contests around childhood obesity and around STEM learning &#8212; science, technology, engineering, and mathematics. </p>

<p>We&#8217;re at a point where it&#8217;s less about convincing people that games are a social impact medium that should be looked at and more about this question: &#8220;How can we most effectively leverage this medium for the public good?&#8221; We have a Corporation for Public Broadcasting in this country. We have a National Public Radio. They&#8217;ve had an enormous impact on closing the gap between what the commercial TV and radio industries don&#8217;t accomplish and what each medium is capable of doing.&nbsp; Why don&#8217;t we have a Corporation for Public Gaming?</p>

<p><b>Why not, indeed?</b></p>

<p>For a long time, people just looked at computer and videogames as frivolous at best, and at worst, things that have been really bad for you. Most of the public dialogue has been around the negative aspects. I think there is an important debate to be had about the role of computer and video games in society and their effect on children and adults. But there has been very little discussion, until recently, about how this incredibly powerful game medium could be harnessed for learning, health and social impact. In the last few years, the [games-for-social-change] sector has been growing by leaps and bounds because there is increasing amounts of research showing just how powerful the medium is.</p>

<p><b>Who&#8217;s behind this movement to formalize the games-for-good sector?</b></p>

<p>There are organizations now that specifically focus on games for change, games for health, and games for learning. There also are academic centers doing innovative stuff now around games &#8212; University of Southern California, Carnegie-Mellon University, MIT, University of Wisconsin, Georgia Tech, and so on. And there are government groups as well as major philanthropic foundations like the John D. &amp; Catherine T. MacArthur Foundation, the Knight Foundation and the Bill &amp; Melinda Gates Foundation that are looking hard at the games sector. There is also growing interest among game developers from the commercial side of the games industry. As the gaming industry has aged, the game makers have aged and have had kids of their own. A bunch of game makers are looking now to start their second careers, and society is starting to see more and more individuals within companies wanting to embrace these social-good games, as well.</p>

<p><b>What could a Corporation for Public Gaming achieve that government isn&#8217;t already or cannot?</b></p>

<p>The structure of how the government should engage in public interest gaming needs more thought and research. How might public games be similar or different from public television and public radio? Different countries have different models for public support of the media. In America, it&#8217;s a divided model; there is some public funding but also sponsorship and &#8220;viewers like you.&#8221; I think that&#8217;s a very powerful concept, that the viewers are a key part of the funding cycle for programming. In terms of funding and governance, there is some real thought and history to build upon. But even before we talk about funding &#8212; because, as we speak, there are hundreds if not thousands of games being made with taxpayer dollars across multiple government agencies &#8212; just insuring that those taxpayer dollars are being spent efficiently is another component. </p>

<p>Games are a young, constantly changing, very complex medium with many different platforms. I do think that another role, perhaps, for a Corporation for Public Gaming would be to ensure that the people who are coding games in the public interest have the right skills and tools to effectively make those games. They should also have a portfolio of games under their belts: the best-selling game franchises in the commercial business often have been built over many, many cycles &#8212; World of Warcraft, Call of Duty, Guitar Hero, the John Madden football franchise. </p>

<p>Government agencies and philanthropies also tend to award a lot of grants but they don&#8217;t necessarily have the skills to assess the people who apply for them. They don&#8217;t always know whether applicants have the right technology, design or management skills, and experience. Government agencies and philanthropies also don&#8217;t have the ability to troubleshoot if game projects go awry: games are very complex and the development of them often can go awry. Government agencies and philanthropies also don&#8217;t always think through the marketing, distribution, and outreach.&nbsp; These are things that game publishers do. I sometimes call these philanthropic foundations and government agencies &#8216;accidental game publishers&#8217; because they&#8217;ve taken on all of the responsibilities of a game publisher but they do not have the staff or the knowledge to do it. I think this is a clarion call for the creation of new public-private partnerships or perhaps some new entity within government that could provide the kind of scaffolding needed to take full advantage of the medium.</p>

<p><b>Why are games so powerful?</b></p>

<p>Besides being interactive and participatory, they&#8217;re also unique in that you can use them to fail in a safe environment. Failing in a virtual space is much safer than failing in the real world. For example, there&#8217;s a game being presented this year around climate change by a group in England called Red Redemption. They actually did a lot of research on this release. In the game, you can pay the failure state &#8212; where essentially, you melt down the entire planet. Red Redemption found that players who did that retained more of the learnings of the game than did those who saved the planet. You don&#8217;t have to put people down a literal path. You can use the medium in really inventive ways and test to see if the pedagogy and impact, the rewards and challenges, are really coming out. </p>

<p><b>What are some of the new trends in the space?</b></p>

<p>Social networking games like Farmville, the Zynga games, the virtual worlds. Social networking games are services, not products.&nbsp; And what the successful games in this space do is pair the game designers with the heuristic experts, to scale the number of players. That same rigor of getting really talented game designers to sit down and work with really smart heuristic experts could and should be applied to social impact goals to scale participation and educational impact or health impact or social impact.</p>

<p>Not only are games highly interactive but some also allow players to build their own achievement levels. To build a game level, you have to build mastery around the subject matter. You can empower youth through game design. Designing a game is an incredibly complex process. You are designing a digital system for somebody else to use and one that has to be in balance. We live in a world of systems. So if you look at the emerging 21st century literacy skills, they involve things like creativity, collaboration, systems thinking, problem-solving, iterative design, and digital media literacies. These are skills that kids and grown-ups will need in the 21st century world. Designing games hits every one of those buttons. </p>

<hr>
<p><img src="http://www.ssireview.org/images/blog/StepanekHeadShot_thumb.jpg" alt="image" class="photo" width="96" height="128" /> <i>Marcia Stepanek is Founding Editor-in-Chief of <a href="http://www.contributemedia.com/index.php" title="Contribute Media">Contribute Media</a>, a New York-based magazine, Web site, and conference series covering the new mass philanthropy movement. She also is publisher of <a href="http://causeglobal.blogspot.com/" title="Cause Global">Cause Global</a>, an acclaimed new group blog about the use of digital media for social change, and teaches social media in advocacy at New York University. An award-winning journalist and author, Ms. Stepanek&#8217;s new book, </i>Swarms<i>, about the evolution of cause-wired groups, is due out early next year..</i></p>

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      <dc:date>2010-07-12T16:00:29+00:00</dc:date>
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      <title>Youth Voices in the Global Economy</title>
      <link>http://www.ssireview.org/site/youth_voices_in_the_global_economy</link>
      <description>I had the opportunity to participate in two recent events leading up to the G&#45;20 Summit in Toronto, which engaged youth on the global stage&#8212;the G(irls) 20 Summit and MY SUMMIT. These delegates demonstrated an intuitive understanding of today&#8217;s global challenges and offered solutions to governments. The G(irls) Summit urged leaders to take specific actions to expand the access of girls and women to education, healthcare and economic opportunities... (continue reading this blog post)</description>
      <dc:subject>Global Issues, Education, Health, Environment, Human Rights, Civil Society,</dc:subject>
      <content:encoded><![CDATA[<p>I had the opportunity to participate in two recent events leading up to the G-20 Summit in Toronto, which engaged youth on the global stage&#8212;the <a href="http://www.girlsandwomen.com/" title="G(irls) 20 Summit">G(irls) 20 Summit</a> and <a href="http://www.globalvision.ca/programs/my-summit-2010/" title="MY SUMMIT">MY SUMMIT</a>. These delegates demonstrated an intuitive understanding of today&#8217;s global challenges and offered solutions to governments. The G(irls) Summit urged leaders to take <a href="http://www.girlsandwomen.com/download/news-communique.pdf" title="specific actions">specific actions</a> to expand the access of girls and women to education, healthcare and economic opportunities.&nbsp; At MY SUMMIT, youth issued a communiqu&#233; on global security, economic recovery, and climate change.</p>

<p>Young people&#8217;s voices are critical to our global dialogue. As the G-20 leaders gather to map out strategies for global economic recovery, I hope they seriously consider the recommendations made by youth leaders. Why? Because the world&#8217;s youth population&#8212;1.1 billion young people ages 15 to 25&#8212;is the largest in history. Eighty-five percent of them live in developing countries. Their voices count as they will face the consequences of our actions today.</p>

<p>We should not lose sight of the opportunities presented by this &#8220;youth-bulge&#8221;. The global financial crisis has compounded the challenges in many developing countries. Unemployment rates in Africa increased and disproportionately affected youth.&nbsp; The sheer numbers of young people entering the workforce mean that they will play a pivotal role in enabling sustainable economic recovery. For this to happen, we must invest in their potential.</p>

<p>When we <a href="http://www.ssireview.org/opinion/entry/listening_to_african_youth/" title="listen to youth from developing countries ">listen to youth from developing countries </a>talk about what they need to succeed in today&#8217;s global economy, they point to market-relevant skills, access to financial services and technology, and opportunities to contribute to their communities. Many of them are already economically active. Education, entrepreneurship and employment of youth will spur economic growth and social progress. Investment in these areas should be addressed by our G-20 leaders in the plans for global economic recovery and poverty reduction.</p>

<p>It&#8217;s terrific that young people are engaged in discussions at the G-20 Summit. I hope that world leaders are inspired and motivated by the ideas, experiences and leadership of these young people. Youth are shaping today&#8217;s global economy. They want to contribute to the future they will inherit.</p>

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<p><img src="http://www.ssireview.org/images/blog/Reeta_Roy_photo_square.jpg" alt="image" class="photo" width="121" height="121" />Reeta Roy is president and CEO of <a href="http://www.themastercardfoundation.org/" title="The MasterCard Foundation">The MasterCard Foundation</a>, a private, independent foundation based in Toronto. Its global mandate is to enable people living in poverty, particularly youth, to improve their lives &#8211; and the lives of their families and communities &#8211; by expanding their access to microfinance and education.</p>]]></content:encoded>
      <dc:date>2010-06-24T19:26:58+00:00</dc:date>
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